Skip to content
Pro · Coming soon for Aperveil 1.0 WebGPU shader

Stardust Tide: A tide made of dust.

A WebGPU swell of glowing dust for React: millions of fine grains ride long, slow waves, burning bright along the crests, the nearest soft out of focus.

Part of Aperveil Shaders and Aperveil Pro · Coming soon. The live demo is open; editing and downloads open in a later release. Free shaders and blocks are available now.

Color Looks

Pro · Coming soon for Aperveil 1.0React · Vue · HTML · WordPress · FramerRaw WGSL

Inside Stardust Tide.

Stardust Tide builds a rolling swell out of dust, seen from high and far off through a long lens, so three or four curling crests cross the frame. Millions of fine grains ride the long, slow waves: dim on the slopes facing you, crowding into bright lines along the crests where you see the surface edge-on, with a soft haze over them. A few grains glint brighter than the rest, a few drift in the dark above, and the nearest open into soft discs out of focus. Move the pointer and the swell rises under it.

Stardust Tide draws its own grains; it is not a particle system you can feed, and it does not react to sound or scroll.

6.16 ms GPU timestamp median; p95 6.291 ms. 1440x900 @ dpr 1.25; Apple M2 (8-core GPU), Metal driver on macOS Version 26.6.2 (Build 25G83); measured 2026-10-20. This is a recorded headless sample, not a browser FPS or mobile-performance guarantee.

Density

How many grains make up the surface.

Grain size

How large each grain is.

Crest glow

How brightly the crests burn where the grains crowd edge-on.

Drifting grains

How many grains drift in the air above the swell.

Color Looks preserve these settings. Open the editor for all 16 controls.

Made for a real interface.

Set a cinematic mood for a launch, a music release or a space and science page: the swell across the lower frame, the headline in the dark above.

Stardust Tide used behind an example interface
AFTERGLOWExample composition

A film in three parts

Where the dust settles.

An illustrative premiere page with the swell of dust under the title.

Premiere

12 Dec

Runtime

94 min

Illustrative layout, not a customer project. The image is a still preview of the selected Look.

An illustrative layout. Your content stays in HTML; the shader sets the atmosphere.

Try this surface in the editor

Coming soon.

The live demo is open above and in the editor. Editing its settings and downloading it open with Aperveil Pro in a later release. Free shaders and blocks are available now.

Explore shaders
Markdown guide

Before you ship.

What this surface does, where it fits, and where it stops.

Yes. Density sets how many grains there are, Grain size how large, Crest glow how brightly the crests burn and Drifting grains how many float above.

Focus sets which distance is sharp and Blur how soft the rest becomes; at zero every grain is crisp.

It raises the swell under itself; Pointer response sets how high.

This landing shows a still poster of your selected Color Look. The raw WGSL needs a WebGPU host. Landing posters are not bundled in the Export Kit: add your own fallback around the exported component.

Part of Aperveil Shaders and Aperveil Pro · Coming soon. The live demo is open; editing and downloads open in a later release. Free shaders and blocks are available now. Follow the license notices supplied with the source you download. Commercial use comes with Aperveil Shaders or Aperveil Pro: the proposed individual license covers one developer on unlimited permitted personal, client and SaaS interface projects.
All organic & nature shaders

Make Stardust Tide yours.

Open editor