Mercury Flow: Metal that pours and parts.
A WebGPU liquid metal background for React: thick, glossy streams that merge, neck and part, mirroring long studio lights in streaks that burn white.
Part of Aperveil Shaders and Aperveil Pro · Coming soon. The live demo is open; editing and downloads open in a later release. Free shaders and blocks are available now.
Color Looks
THE SYSTEM BEHIND THE SURFACE
Inside Mercury Flow.
Mercury Flow pours liquid metal across the frame in thick, glossy streams. Each stream swells and thins as it flows; where two meet they merge into one pool and neck apart again, and the flow curls over itself. The metal is mirror-bright: a dark studio's long lights lie along every curve as streaks that burn to white, and a colored glow rises from the floor beneath. Behind, a deeper, darker stream moves more slowly. Move the pointer and the metal parts round it, like a finger drawn through mercury.
Mercury Flow draws its own metal in its own studio; it does not reflect your page or load 3D models.
4.522 ms GPU timestamp median; p95 6.554 ms. 1440x900 @ dpr 1.25; Apple M2 (8-core GPU), Metal driver on macOS Version 26.6.2 (Build 25G83); measured 2026-10-20. This is a recorded headless sample, not a browser FPS or mobile-performance guarantee.
Streams
How many streams of metal flow across the frame.
Thickness
How thick the streams are.
Merging
How readily streams flow into one another where they meet.
Wave
How much the streams wind as they flow.
Color Looks preserve these settings. Open the editor for all 15 controls.
APERVEIL PRO
Coming soon.
The live demo is open above and in the editor. Editing its settings and downloading it open with Aperveil Pro in a later release. Free shaders and blocks are available now.
Explore shadersTHE SURFACE IN CONTEXT
Made for a real interface.
Hold a premium product launch, an automotive page or a fintech hero: the metal behind the headline, its dark gaps for the words.

Engineered in motion
Cast in liquid light.
An illustrative product page with the liquid metal behind the headline.
An illustrative layout. Your content stays in HTML; the shader sets the atmosphere.
Try this surface in the editorA FEW USEFUL DETAILS
Before you ship.
What this surface does, where it fits, and where it stops.
ANOTHER WAY TO SEE IT
Keep exploring.
YOUR COLORS. YOUR CONTEXT.


