Liquid Orb preview
Liquid Orb Pro · Coming soon for Aperveil 1.0 WebGPU shader

Light, held in liquid form.

An interactive liquid glass orb with soft deformation, spectral edges and studio reflections. Shape its light, refraction and palette in the WebGPU editor.

Meet the surface

Part of Aperveil Pro · Coming soon. The live demo, editor and downloads will open in a later release. Free shaders and blocks are available now.

Pro · Coming soon for Aperveil 1.0React exportRaw WGSL

Inside Liquid Orb.

Crystal, Pigment and Opal are separate material variants. Pigment carries three curling paint plumes inside refractive glass: front and rear layers occlude naturally, with clear spaces between them. The pointer locally stirs the interior; Crystal and Opal retain their own material character. Astro adds a dark, slowly rotating interior with depth-layered stars and translucent clouds, behind the same glass shell.

The interior is a procedural 3D flow, not a persistent fluid simulation or a mouse-painting canvas. Refraction samples a procedural studio, not arbitrary DOM content or an uploaded HDR environment.

No published timing sample. Profile this effect on your target devices.

Variant

What fills the orb: clear crystal, curling pigment, opal, or a star-filled interior.

Orb size

Size of the orb.

Position

Adjust position in the editor. The default is [0.5,0.5].

Glass IOR

How strongly the glass bends the studio behind it.

Color Looks preserve these settings. Open the editor for all 22 controls.

Coming soon.

This Pro surface's demo, editor and downloads will open in a later release. Free shaders and blocks are available now.

Explore shaders

Made for a real interface.

Give an audio product, digital companion or design-studio introduction a single memorable object. Keep interface labels in HTML and let the open side of the hero frame the glass, rather than filling it with extra decoration.

Liquid Orb used behind an example interface
AURA / PERSONAL AUDIOExample composition

An object for your quiet hours

Small object. Infinite presence.

A listening space with room to breathe. Considered materials, an uncomplicated interface and a little light in the everyday.

Form

One object, carefully considered.

Feeling

A softer way to connect.

Illustrative layout, not a customer project. The image is a still preview of the selected Look.

An illustrative layout. Your content stays in HTML; the shader sets the atmosphere.

Before you ship.

What this surface does, where it fits, and where it stops.

All shaders

Make Liquid Orb yours.