Depth, drawn from a grid.
An isometric height-field background for React with shaded faces and local pointer lift. Tune ISO Grid's density, gaps and depth in WebGPU.
Part of the Free collection for Aperveil 1.0. Public live preview and Color Looks are open. Free Export Kits do not require an account. Purchasing is not available yet.
THE SYSTEM BEHIND THE SURFACE
Inside Iso Grid.
ISO Grid projects a procedural height field into isometric top and side faces. Height variation and depth falloff establish the field; the pointer adds a local lift.
This is not a data chart or a navigable 3D map. The columns are generated by the shader, not imported geometry or user-provided height data.
5.942 ms legacy timing (method not recorded; not a pure GPU measurement). 1440x900 @ dpr 2; Metal driver on macOS Version 26.6.2 (Build 25G83); measured 2026-09-03. This is a recorded headless sample, not a browser FPS or mobile-performance guarantee.
Grid density
How many cells run across the grid.
Tile spacing
Space between neighbouring columns.
Elevation
How tall the columns can rise.
Height variation
How much heights differ from column to column; 0 gives an even field.
Color Looks preserve these settings. Open the editor for all 14 controls.
KEEP THE SOURCE. KEEP THE CONTROL.
From preview to your project.
Choose a Look, tune it in the editor, then download the Export Kit. Install the runtime and copy the generated component into your project.
Every control in the editor is a typed prop. Leave a prop out to keep the value you exported; change one and the running shader updates without restarting. Give the surface a size and pass fallback for browsers without WebGPU.
In Next.js, use a client component and give its container an explicit size. Keep headings, links and accessible content in HTML above the decorative canvas.
Part of the Free collection for Aperveil 1.0. Public live preview and Color Looks are open. Free Export Kits do not require an account. Purchasing is not available yet.
Open editor & exportUsage example — download IsoGrid.tsx from the editor first. This example imports that local file; it is not the shader component itself.
Download and extract the complete Export Kit first. Run its local package command from the ZIP root, then copy the component into your project. Public npm and CLI distribution is coming soon.
THE SURFACE IN CONTEXT
Made for a real interface.
Set a structured backdrop for a platform overview. Use the repeated heights as a metaphor for a system without presenting them as quantitative data.

A different view of the system
Complexity, put in order.
Make space for the whole picture. A platform introduction where the story stays clear, even when the system has many moving parts.
An illustrative layout. Your content stays in HTML; the shader sets the atmosphere.
Try this surface in the editorA FEW USEFUL DETAILS
Before you ship.
What this surface does, where it fits, and where it stops.
ANOTHER WAY TO SEE IT
Keep exploring.
YOUR COLORS. YOUR CONTEXT.


