Glass Medusae Pro · Coming soon for Aperveil 1.0 WebGPU shader

Life, in a different light.

Three translucent jellyfish pulse, glide and trail through layered depth. Explore color Looks and tune local currents in the WebGPU editor.

Meet the surface

Part of Aperveil Pro · Coming soon. The live demo, editor and downloads will open in a later release. Free shaders and blocks are available now.

Pro · Coming soon for Aperveil 1.0React exportRaw WGSL

Inside Glass Medusae.

A delicate glass bell contracts before each upward glide. Light travels further through the gel where the surface turns away, so each bell stays clear at its centre and glows at its edges, catches a strip of daylight as a long highlight and carries a faint light deep inside. Four folded oral arms and eight trailing tentacles move with a delayed rhythm through open water lit by slow shafts from above, while nearby pointer motion sends a gentle current through the form.

An art-directed mesh animation, not a fluid solver or biological simulation. Refraction samples the rendered scene, not the HTML behind it.

No published timing sample. Profile this effect on your target devices.

Count

How many jellyfish swim in the scene.

Size

Size of each jellyfish.

Depth spread

How far apart the jellyfish sit in depth; more spread makes the distant ones smaller.

Ascent speed

How fast the jellyfish rise with each pulse; 0 keeps them in place.

Color Looks preserve these settings. Open the editor for all 20 controls.

Coming soon.

This Pro surface's demo, editor and downloads will open in a later release. Free shaders and blocks are available now.

Explore shaders

Made for a real interface.

Bring a quiet marine atmosphere to an editorial cover, a material study or an immersive product story. Keep copy in HTML beside the glass silhouettes.

FORM / JOURNALEXAMPLE COMPOSITION
A study in
softened light.
Real HTML above a decorative shader surface.
Illustrative layout, not a customer project. Static layout; a shader still is pending visual approval.

An illustrative layout. Your content stays in HTML; the shader sets the atmosphere.

Before you ship.

What this surface does, where it fits, and where it stops.

All shaders

Make Glass Medusae yours.